> Info <

Super Sylveon is a... well, a thing. It came here one day and hasn't left since.
Are u Super Sylveon?

> IMPORTANT <

M.U.G.E.N and I.K.E.M.E.N Go usable (except WinMUGEN)
Just no vore edits, or anything generally distasteful.
Puppet character, emphases on stage control. Mostly grounded.
Suffers from little air options, but makes up with great aerial normal chains.
Higher health, but is very vulnerable when attacking.

[U] = Unblockable

> Specials <

Swim (FF or BB) (Air only.)
Upper Jump (D, DF, F, x)
Scolipede (D, DF, F, y) (500 Power) 

> Snivy <

Vine Whip (D, DB, B, x)
Seed Mine (D, DB, B, y) [U] (Can be prematurely detonated by doing the input again.)
Fire Power (D, DB, B, x+y) (Level 2)

> Supers <

Gardevoir (D, D, x+y) [U] (Level 1)
P-Balloon (D, DF, F, x+y) [U] (Level 1.5)

> Misc <

For a joke, I released a character named Super Sylveon using sonaz's Sylveon character
as a base. This first Super Sylveon contained various attacks with little viability
as a joke. Meant to be a challenge to those trying to actually win matches.

This joke was (unsurprisingly) not very favoured. From the obvious rushed development,
to the low effort for base M.U.G.E.N compatibility. The character was just a mess, and
this attempt to turn it into something more reliable is rooted in apology.

Compatible with:

Some, but includes basics like burnt, frozen, electrocuted, etc. along with a few others.
Feel free to take a peek inside the character, test using various characters out.
I won't be making MK compatibility a priority, don't expect those or the fatal state file.


> Changelog <

[3rd Jan 2026]

- Major overhaul.
- Fixed CLSNs not being present on injury anims.
- Fixed throw positioning.
- Fire Power text is now an explod (oversight.)
- Fixed crouching infinite.
- Fixed crash when loaded in M.U.G.E.N 1.1b.

[4th Jan 2026]

- Health nerf (1200 -> 1150)
- Fire Snivy attacks faster.
- Snivy makes a sound when hit.
- Fixed Snivy not responding to certain attr when hit.
- Snivy idle sprites fixed.
- Scolipede not walking away on lose is fixed.
- Scolipede attacks faster.
- Bounce into air anim adjusted.
- Updated hitflags on standing and crouching normals.
- Intros updated.
- Taunts updated

> Credit <

sonaz - Original base character/inspiration.
Opiup - The edit.
Neweegee - Sprites